AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
3dcoat move from retopo to sculpt12/2/2023 ![]() ![]() ![]() That's one of the reasons I say we could have a better interaction between Sculpt Room and Retopo Room. The problem is that in the Sculpt Room, the Boolean system of the Surface Room, is not exactly what I would expect and most of the time when you try to use some Boolean operation 3D-Coat fails and an error message appears saying several reasons that do not possible to perform the operation. I've already seen a video of AbnRanger that he demonstrates using the Retopo Room to close a hole in a mesh of the Sculpt Room. I think there could be a much greater interactivity with the Sculpt Room, because if you want to use some tool in the Retopo Room, you need to convert the mesh to Polygons using Autopo or something. In my opinion, I think we could take more care with the direction of the development of this Room in relation to a Workflow more friendly and easy for users to understand and achieve their goal with the best quality possible. On the contrary I really want the Retopo Room to be improved because it is sure to be part of my workflow in the future and I will also be benefited by these improvements. I'm a sculptor, I work a lot in the Sculpt Room, more precisely in Surface Mode and that's not the reason I'll turn my back on the improvement of the Retopo Room saying that since I do not use the Retopo Room frequently, I will not care improvement of this 3D-Coat Room. NVil (commented by gbball) and other programs. I have seen great suggestions from existing marketing programs like: With so many possibilities and suggestions, would it be possible to split the Retopo Room and create a new Room that could be called "Modeling Room"? Would Retopo Room have more interactivity with the Sculpt Room? That is, a workflow that would allow the user at any time to edit and repair a mesh that was in the Sculpt Room using the Retopo Room? Would Retopo Room become a program that could perform modeling similar to Blender / Maya / 3DS Max? Would Retopo Room only serve to carry out the Retopology process with more robust and powerful tools for this purpose? What is the main objective of the Retopo Room? What I really mean is, what is the path that the Retopo Room should take? What can we expect from this new Retopo Room process? So there were several questions in my head: What do 3D-Coat users expect Gorbatovsky to develop? ![]() I am following this topic that is very important and I would like to thank Gorbatovsky for the initiative to create this topic asking users for help to improve the Retopo Room. But just offer request which I may hope to use it often in 3d coat as base shape. Of course, I do not serch around what 3d coat do not offer ,compare with other 3d aprications. I feel to generate simple Rotating body with add some options, there may be room 3d coat can add it as tool in retopo room I feel. (with use commit extrude) but need to manually change angle and do same step one by one. we can do almost same thing with current retopo room, transform I do not plan to compare blender and 3d coat as modeling tool.Įg I do not plan to request to add "modifiers" or" add on" which I often use in blender, for 3d coat, but subsurf modifier may be expected for baking process I think.Īnd the spin tool is not so real complex thing, it just expand "Extrude" with rotation, with some options. I see what Carlosan said, but I have never thought 3d coat to use full modeling, Then actually there were already basic tools to generate basic shapes, then I just hope to add or enhance some tools in retopo room (modeling for retopo mesh or paint mesh = clean poligons). ![]()
0 Comments
Read More
Leave a Reply. |